The Studio Survival Paradox: Why Operations Make Better Games
BlackCap Creative CEO James Smith on why operations, not just pitching and funding, decide which indie studios survive. Tonight at OGDA.
Okanagan Game Developers Association
BlackCap Creative CEO James Smith on why operations, not just pitching and funding, decide which indie studios survive. Tonight at OGDA.
Technical Audio Designer Clara Smith takes OGDA through First Steps in MetaSounds, covering Unreal audio setup and systems that scale.
Tina Merry and Carina Kom of Simply Sweet Games on pitch compression, objection questions, and why every pitch needs an ask.
Somewhere, a panel of people you will never meet is reading a funding application and deciding, in about twenty minutes,
Some talks are easier to feel in the room than to explain afterward. OGDA James Watkins opened his Level Up
Most players never think about the music in a game until it does something right. The fight kicks off and
Most Careers Don’t Start in Dream Jobs How to Build the One You Want From the Job You Already Have
Not every game dev starts their career in the role they want. Some land in studios that don’t fit. Some
“We’ve been chastised by other game studios and publishers for being a little too soft with our monetization.” Morgan Long,
“Players don’t care how hard something was to make. Only how it feels to play.” Morgan Long, Sad Panda Studios