From Loops to Living Scores: Creating Interactive Music for Games
Most players never think about the music in a game until it does something right. The fight kicks off and […]
Okanagan Game Developers Association
Most players never think about the music in a game until it does something right. The fight kicks off and […]
If you have ever wondered why one game with a few thousand wishlists outsells another with ten times the social
Most Careers Don’t Start in Dream Jobs How to Build the One You Want From the Job You Already Have
Not every game dev starts their career in the role they want. Some land in studios that don’t fit. Some
“We’ve been chastised by other game studios and publishers for being a little too soft with our monetization.” Morgan Long,
“Players don’t care how hard something was to make. Only how it feels to play.” Morgan Long, Sad Panda Studios
Nobody Passes on the First Try Platform Certification, Explained by Someone Who’s Done It For More Than a Decade Platform
Unlocking Expertise: Announcing the OGDA Entrepreneur in Residence Program! One of the greatest strengths of the Okanagan game development scene
Global Game Jam 2026 Recap: Masks, Creativity, and a Lesson Learned First and foremost, a massive thank you to the